Wednesday, August 21, 2019

Masters of Doom, by David Kushner

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

This is a fascinating and well-written history of first-person shooter video games and the two geniuses behind them, John Romero and John Carmack. The "Two Johns" are the gaming equivalent of Apple's Jobs and Wozniak, with Romero being the visionary and Carmack being a programming virtuoso. These two personalities initially combine with great synergy to create some of the greatest games ever made (Wolfenstein 3D, Doom, and Quake to name a few) but as success finds them they start to move in different directions. Eventually the conflicts are large enough Romero is fired from the company he founded with Carmack, signaling the beginning of the end.

This book reads more like a novel than a typical corporate history, which keeps it entertaining and captivating throughout. Thoroughly researched, the timeframes cover the rise of personal computers and the part games played in their growth. Hacker sub-culture and government outrage factor in largely as well, giving a holistic look at the rise of immersive computer games. I'm not much of a gamer myself (although I did play a fair amount of Doom back in the day at the office during lunch) but this book does a great job of keeping the subject matter interesting, focusing on the people rather than the games themselves. Highly recommended for anyone interested in the culture of computers or gaming in the 1990's.

First Sentence:
Eleven-year-old John Romero jumped onto his dirt bike, heading for trouble again.

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